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How to play.

Everything you need for your first hour on Verdant. The game also teaches you as you go: a checklist at the top of the screen walks you through the loop, one step at a time.

Getting in

  1. Open planetfarm.world/playOn a phone or a laptop. Nothing to install.
  2. Pick a farmerThe man or the woman. You can switch later in the Style tab at the market.
  3. Type a name and press LandYou arrive in town on Verdant, next to the rocket.
  4. Find a plotWalk to a sign marked free, or pick one on the Map. You land right beside it.
Close up of a farm plot: rows of ripe wheat, carrots, pumpkins and sunflowers inside a wooden fence, with the woman farmer standing among them and a red barn behind.
Your plot starts at 3 by 3 tiles and grows to 5 by 5.

Controls

Keyboard and mouse

W A S D
Walk. The arrow keys work too.
E
Do the thing in front of you: plant, water, harvest, chop, mine, open the market.
Space
Jump.
1 to 9
Pick a seed from the bar.
Drag
Turn the camera.
Wheel
Zoom. All the way out shows the whole planet.
Enter
Chat with everyone on the planet.
C V
Cheer and wave.
M
Music on or off.
Esc
Close whatever sheet is open.

Phone

Stick
A joystick appears bottom left. Push it to walk.
Buttons
Action and jump sit bottom right.
Drag
Anywhere else on the screen turns the camera.
Pinch
Zoom in and out.
Menu
Top right. Everything else lives in there.

The loop

  1. Buy seeds at the marketWheat 2 coins, carrot 5, pumpkin 12, sunflower 25. You start with a few wheat and carrot seeds.
  2. PlantStand on a tile of your plot, pick a seed, press E.
  3. WaterA crop only grows while its tile is wet. Fill your can at the well or any pond. Rain storms water everything under them for free.
  4. HarvestWhen it is ripe, press E again. Three in a hundred come up golden and sell for ten times more.
  5. SellAt the market in town. Each planet pays double for one crop: wheat on Verdant, carrots on Ember, sunflowers on Frost, pumpkins on Umbra.
  6. Take the daily ordersThree a day at the market. Finish all three on consecutive days to build a streak, worth up to double at ten days.
  7. Chop and mineTrees give wood, rocks give stone, ore rocks give ore. Meteor showers drop shards anyone can grab.

Tools, plot and buildings

All of this is paid in coins, wood, stone and ore at the workshop in town, or standing at your own plot. Buildings appear on your plot in this order.

BuildingWhat it does
ScarecrowDoubles the golden crop chance
Tool shedCrops grow 20% faster
Barn1 in 4 harvests gives 2 crops
WindmillCrops grow another 20% faster
GreenhouseWaters your crops for you

Better axes, pickaxes and cans cut the hits and trips. Two plot expansions take you from 3 by 3 to 5 by 5. Fertiliser, golden compost and sprinklers are sold at the market.

Ember's town under a black starry sky, the rocket on its pad in the middle.
Ember. No air, so the stars stay out all day.

The rocket

Build it at the launch pad for 1,500 coins, 150 wood, 120 stone and 30 ore, and stock it with 40 wheat, 20 carrots and 10 pumpkins. Every flight after that burns a little fuel and food.

You can hold one plot on each planet. Starfruit seeds are only sold on Ember, and your farm back home keeps growing while you are away.

Coming soon

AFK Farmhand

Soon you will be able to burn $FARM for a number of hours of Farmhand time. While it runs, your farmer works the plot by themselves in your open browser tab, using only your own seeds, water and tools. It arrives with the game program. More on the $FARM page.

That is enough to start.

The rest you will find by walking around.